what ifloot boxes and microtransactions were the only waypublishers could afford to keep selling youvideo games that cost $50 instead of $90because aaa dev costs are out of control?— Luke Plunkett (@LukePlunkett) November 19, 2017
what ifloot boxes and microtransactions were the only waypublishers could afford to keep selling youvideo games that cost $50 instead of $90because aaa dev costs are out of control?